Here is a very sensitive subject when it comes to being the ruler
of the universe. Picking minions. Not an easy task. So let's go
over the pros and cons of the Top 5 minions on most peoples wish
list.
#5 - Stormtroopers/Clones: As seen in six episodes, these fighters
are the true meaning of test tube babies. They are bred for their
fighting skills, but at what cost? Pros: they are relatively cheap
to produce and with genetic engineering, they can be aged to
perfection in a short period of time. Being mass produced on a
planet that is surrounded by water, those that do not maintain a
level of performance make excellent fish food. They are willing to
put themselves in the line of fire to protect the cause. Cons: they
were bred from an inferior base product. As seen in the later
episode, there is a fail safe chip implanted in them that will
actually turn them against their Master. This is very dangerous!
And most of all, they constantly wear those helmets that block
their view and you can never look them directly in the eye.
Granted, the helmets have lots of sensors that give them a greater
range of view of the oncoming enemy, but it also allows the enemy
to take them out a few at a time and secretly don their uniform and
infiltrate the ranks. This is not allowed.
#4 - Stormtroopers/Nazis: This started out as a good idea and led
to the development of the above mentioned stormtroopers, but
inherently had their flaws from the beginning. Pros: they are loyal
as long as they are on the winning side. When trouble rears it ugly
head, they turn on their maker and say that they were only
following orders or didn't know that mass murder was not
allowed in the handbook. Although not mass produced, you can glean
them from the rank and file by offering utopia at a very early age
and instilling the idea that friends and family may also be the
enemy. Cons: they must constantly deal with a lesser foot soldier
that can be easily tricked with either chocolate (ie Sgt. Shultz) or whitewash (see Stalag 17). They stick out in a crowd and
are easy targets for the enemy with their brown shirts and funny
little duck walks. The one consolation is that they got rid of
those metal hats with the spikes on the top.
#3 - Spartans: This group of highly trained individuals work as a
team and are a formidable force in nature. From birth they are
taught two things, kill everyone that is different from them and
keep making more males counterparts to take their place. Simple.
Pros: they are huge, strong, well armed and fight as a unit. They
will keep killing until they have received more fatal blows than
that of ordinary men. Cons: they just don't know when to back
down and find more suitable locations to fight. Note to self -
semi-naked guys tend to take more hits than that of fighters who
wear protective gear. This does not include helmets that obscure
vision. They also tend to tick off their allies to the point that
the supporting troops either go home or turn against them. Not team
players outside their ranks.
#2 - Invading Alien Lifeforms: Wow, there are so many to choose
from that it almost boggles the mind. But let's just use a
generic alien life form as a general category. Pros: they are
technological savvy in that they have mastered interstellar travel.
They say that they come in peace by luring their enemy into a false
sense of security before outright attacking them. They come in huge
numbers and are either gigantic in stature or microscopic in size.
Cons: the United States Marine Corps and scientists. These two
groups have single handedly
wiped out each and every known life form that has ever tried to
invade a planet. If one can't kill it with cunning and brute
force, the other comes up with a molecular or atomic agent that
dissolves them in a matter minutes. Granted the process takes a
while to get to that point. In most cases, the winning team sends
in its army, navy and in many cases civilians to fight the
invaders, holding the USMC in reserve to not only level the playing
field, but to burn it to the ground. Then if that looks like it
might fail, you have the scientists (usually led by some kid with a
IQ of a bazillion or so) that develops something from household
products like a pre-pubescent
MacGyver, and it is game over.
And the biggest con is that you have to deal with their inside
jokes that only technogeeks get
and the demands for payment in Hot Pockets or porn.
#1 - Legions of Flying Monkeys: Ok, I have saved the best for last. I
love these little hairy guys. They are loyal to a fault and who
could not resist that cute little smile? Pros: they are cheap. I
have a friend of a friend that gets them wholesale and they come
dressed in the little vest and cupie doll hat, ready for battle. Flying
Monkey Chow is at an all time low now that it has Soilent additives in it for that extra
aggressive feature for warfare. They clean, cook, do laundry and
even pick up the kids from school. Cons: can you say fecal matter!
This gives true meaning to the expression Holy Crap! These little
buggers can't hold it from point A to point B without crop dusting everything in site. and
what makes it worse is that if the lead FM in formation cuts loose,
it is like the Blitzkrieg of
England in WWII. Why is it that you can teach them to fly in and
capture your enemies, disembowel hay filled intruders and even
procure little obnoxious dogs, (not to mention making a great
Chicken Cordon Blue and going over little Johnnie's spelling
words), but you can't get them to wipe their own butts or even
flush? And what about when they don't get their pay increase or
yearly bonus. Here you have millions of little buggers that start a
fecal flinging frenzy that will shut down all operations within
your empire and the clean up costs are astronomical! If you hire these furry
mercenaries, make sure that they don't have a Union and there
is a huge forest between your fortress and that of your enemy.
Friday, December 11, 2009
Picking the RIGHT Minions
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